Star Catcher


Produced by Steve Danic, Michelle Parent and Steven Pugh in the third cycle (the one week “Lightning” round) of Big Hadron games (February 2009).

2 comments for this entry:
  1. Dan T.

    Strangely compelling! :)
    I like the clever use of spot FX when you collect the stars. It would be nice if the coloured stars had some kind of meaning.

    Oh, and you can do awesome glittery star effects in Flash if you set the blend mode to “Add” with a “glow” filter.

    Nice work!

  2. Star Catcher « tea and conversation

    [...] much of a gamer but have fun catching stars and bringing them down to Earth to light lanterns in Star Catcher. Beware of the dark clouds! This game was developed by Big Hadron Games, masters students at The [...]

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