Star Catcher
Produced by Steve Danic, Michelle Parent and Steven Pugh in the third cycle (the one week “Lightning” round) of Big Hadron games (February 2009).
2 comments for this entry:
Produced by Steve Danic, Michelle Parent and Steven Pugh in the third cycle (the one week “Lightning” round) of Big Hadron games (February 2009).
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All entries, chronologically...
February 25th, 2009 on 2:41 pm
Strangely compelling!
I like the clever use of spot FX when you collect the stars. It would be nice if the coloured stars had some kind of meaning.
Oh, and you can do awesome glittery star effects in Flash if you set the blend mode to “Add” with a “glow” filter.
Nice work!
April 7th, 2009 on 10:23 pm
[...] much of a gamer but have fun catching stars and bringing them down to Earth to light lanterns in Star Catcher. Beware of the dark clouds! This game was developed by Big Hadron Games, masters students at The [...]